More recently this has been amended to not require the key or flag to enter some of the older zones.
Everquest sebilis locked door pick require.
Emperor ganak says you have returned to me two medallions of my people.
It requires pick lock skill of 200 or higher.
Level requirements for level locked zones.
3 26 2012 some zones in old school everquest think pop and earlier required keys or a series of flagging to be able to enter them.
To use this skill buy a lockpick place the lock pick in your cursor then click on the door you wish to open.
You receive the trakanon idol the key to old sebilis.
The key goes on your keyring.
You will never need a lockpicker again.
11 for the first.
Here s a synopsis of what i found.
A trakanon idol is required to gain entrance to old sebilis and it can be obtained via the key to sebilis quest.
Eqnodoors for all everquest servers including truebox is now available.
To pick a door you need to be holding you lock picks in your mouse cursor and then you left click or press u.
Farm places like crypt in old sebilis or instantly go through all those annoying locked doors in ssraeshza temple.
Over the door you want to pick.
After a bit of trial and error i found that only one door in befallen still worked the door that normally requires the charred bone key to open and has a minimum pick lock skill of 25 required.
In return i give you this key to enter the ruins of sebilis.
There are ways to bypass it as there are with any such door.
The iksar remnant moved to new sebilis otherwise known as cabilis.
That door is rog only door.
Be wary though for trakanon scourge of the sebilisan empire resides within you gain experience.
There is no geometry bug on this door to wedge through and the mobs on the other side of the door don t summon so that doesn t work either.
Removes all doors in everquest including locked doors.
These days a high level bard can open what a rogue can.
No issues opening any of the doors with my bard except the firepot triggered door near juggs only works on the way in on the way out the firepot spins and you get a success message but the door does not unlock.
In preparation for hh seb i ve been doing some scouting here in general and checking out the locked doors in particular.
There is no key.
The lock is only picked for the duration that the door is opened however.
Removes the need to open a door.
At lvl 6 you need to put 5 practice points in the skill as the first door in befallen needs a skill of 11 to be picked.
This skill allows you to unlock doors that normally require a key.