Locking doors in settlement.
Fallout 4 locked doors in settlements.
Optional if you want the settlement gate doors to auto close for the most part i use them there dragon rich castle.
I have made the red rocket station the base where i store my extra materials and my power armor and i can t lock the door i made in my metal wall so i m wondering if it s possible for raiders or mutants to take my supplies or power armor or if just the fact that i have a.
Doors do not start locked trying to get them locked at start with the key required to unlock.
So i started trying the single settlement gates and nothing can path through them settlers enemy traders provisioners not even my companion only me did they even try testing them when they made them.
Update 1 01 added the ability to lock containers.
Removed the ability to lock doors that loaded into new interiors caused some issues unfortunately.
Just wondering if anyone has run into problems getting stuff stolen since it appears you cannot lock doors that you craft.
You can now only lock doors when they re.
Weapons and ammo are heavy survival so i need to be able to store stuff i m not using right now.
The fallout 4 subreddit.
Right now i m trying to defend the castle but the enemies just walk right in the doors.
Fob bunker at ft hagen battlefield.
Fort starlight settlement blueprint.
Pretty dumb if there isn t a way to do this showing 1 15 of 32 comments.
Currently the key is on the kitchen island in the house as the front door is left open at start.
Fallout 4 general discussions topic details.
Containers and doors are now only locked with a novice level lock allowing for users to access their gear if they lose control of a settlement.
Updated the no lock formlist to include doors in vault 111.
Locking and unlocking a door to another worldspace now flags the adjoining cell as private and public respectively.
Added a compatibility patch for hands off version 1 1 0 and the machine and her.
I think it s ridiculous you can t lock your doors to hostiles or install lock and key.
0 31 added optional file that adds locked doors to the player house so this is usable space for player housing.
But every time i come back to a settlement to refill my ammo or switch out weapons i have to figure out which settler took my 500 rounds of 10mm and who has which weapon.
Talk about quests gameplay mechanics perks story characters and more.
Echo lake lumber mill mansion and more stuff blueprint for transfer settlement.
The key being a misc item so only you can open and close it.
Updated the no lock formlist to include the levers used in vault 111.
Are there settlement containers that you can lock to stop thieving settlers.